Virtual reality & your mind
Virtual worlds can be wonderful places to play, connect and even heal. Your real life deserves to stay at the centre.
By the numbers
What research and reports tell us about VR.
United States
Social VR
Research
Why VR feels so real
Presence, immersion and having a body in a virtual world.
A VR headset covers your eyes, tracks your head and hands, and fills your view with a 3D world. Your brain partly accepts it as a place you are in. Researchers call this feeling “presence”.
That power is what makes VR exciting, and it’s why it can be used in therapy. It’s also why VR experiences, good and bad, can feel more intense than the same thing on a flat screen.
Read more
With your eyes and ears filled, it’s easy to lose track of time, your body and the room around you. That can feel restful or thrilling. It also means you need to plan breaks on purpose, because you may not notice when you need one.
Read more
Seeing a virtual body follow your movements can make it feel like yours. This is part of the fun of VR, and part of why unwanted contact from other users can feel personal.
Read more
Social VR lets people talk, play and meet in virtual rooms using their real voices. For some, it’s a lifeline of friendship. It also brings the same risks as other online spaces, sometimes more intensely.
The good: therapy, connection and fun
Ways VR can genuinely help the mind.
Read more
In exposure therapy, people gradually face what they fear, like heights, flying or public speaking, until it loses its grip. A review of 30 trials found VR exposure worked about as well as real-life exposure for conditions including phobias, social anxiety, panic and PTSD.
Read more
Pediatricians note growing evidence that VR can be a useful therapy tool for children with phobias, PTSD or anxiety, and may help attention and memory in some children with ADHD.
Read more
In a 2023 study of adults using a social VR space during the pandemic, people reported less loneliness and social anxiety there than in their offline lives, especially when they met with a regular group of friends.
Another study found that feeling supported by friends in social VR was linked to better mental health. The key was real connection, not just hours spent.
Read more
VR can be pure joy: exploring places you may never visit, painting in 3D, dancing, or playing active games. Pediatricians suggest treating it as active screen time and keeping it in balance with other activities.
Your body: dizziness, eyes and injuries
Motion sickness, eye strain and bumping into the real world.
The most common short-term problem is “cybersickness”: nausea, dizziness or feeling disoriented. It usually fades when you stop. Pediatricians suggest breaks of around 15 minutes between sessions.
Read more
If you get motion sick in cars, boats or on rides, you’re more likely to feel it in VR too. It tends to ease once the headset comes off.
What can help
- Start with short sessions
- Choose calmer, seated experiences at first
- Stop as soon as you feel queasy
- Rest until you feel steady before standing or driving
Read more
Long sessions can cause tired, dry eyes because people blink less. Eye doctors say there’s no reason to think VR damages eyes, though long-term studies don’t exist yet. People with conditions that affect 3D vision may get more headaches or eye fatigue.
Read more
U.S. emergency room visits linked to VR rose 352% between 2017 and 2021. Fractures were most common, then cuts and bruises. Young children most often hurt their faces; adults over 55 most often hurt their upper body.
Stay safe
- Clear a space and set up the boundary feature
- Keep pets and small children out of the play area
- Use wrist straps on controllers
- Have someone nearby when trying new active games
After the headset: feeling “unreal” for a while
Why the real world can feel strange after VR, and what to do.
Some people feel a little detached or dreamlike after VR, as if the real world isn’t quite solid. A small 2010 study found a short-term rise in these feelings, called depersonalization and derealization, after a VR session.
People who already tended to feel detached, or who get very absorbed in experiences, felt it more. For most people, these feelings are mild and pass.
Read more
Try this
- Sit down for a minute after taking the headset off.
- Name five things you can see and four you can touch.
- Drink some water and feel your feet on the floor.
- Talk to someone, or step outside for fresh air.
Read more
If feeling unreal lasts for hours, keeps returning, or frightens you, take a break from VR and talk with your clinical provider.
Escapism: when VR takes over
A great escape can quietly become the only place you want to be.
Escaping into a virtual world after a hard day is normal. It becomes a concern when VR crowds out sleep, work, school, physical activity or time with people. Research on VR users links heavier use (more days a week, more hours a day) with more signs of compulsive use.
Read more
A 2025 study found that compulsive social VR use was linked to feeling less supported by people in real life. Meanwhile, healthy amounts of social VR were linked to better mental health through the support people felt there.
Read more
You might notice
- Feeling low or irritable when you can’t use VR
- Losing sleep to late sessions
- Real life feeling dull compared with the virtual one
- Pulling back from people offline
- Hiding how long you spend
Read more
If VR has become your main way to cope with loneliness, stress, grief or low mood, those feelings deserve attention too. A therapist or your clinical provider can help you find other ways to cope.
Harassment and safety in social VR
What can happen in shared virtual spaces, and how to protect yourself.
Researchers watching a popular social VR app in 2021 saw abusive behaviour about every seven minutes, including bullying, sexual harassment, racist abuse and minors being exposed to sexual content.
Harassment in VR isn’t “just a game”. Because you are present in your avatar, it can feel close and personal. If it happens to you, your feelings are valid, and it isn’t your fault.
Read more
Look for
- A personal boundary that keeps other avatars at a distance
- Block and mute buttons
- A quick “safe zone” or pause button
- Privacy settings for who can find, follow or message you
- Report buttons, with a recording if possible
Read more
Steps
- Take the headset off or leave the space. You don’t owe anyone an explanation.
- Block and report the person.
- Tell someone you trust how you feel.
- Use grounding if you feel shaken.
In one study, researchers found their reports of abusive users went unanswered. Keep reporting, and use blocking tools to protect yourself either way.
Read more
In the U.S., report online grooming or sexual exploitation of a child to the CyberTipline run by the National Center for Missing & Exploited Children: report.cybertip.org or 1-800-843-5678 (24 hours).
Kids, teens and VR
What pediatricians suggest for young people and headsets.
Short, supervised VR sessions haven’t been shown to harm children, but there’s little long-term research. Most headset makers say their devices are for ages 12 or 13 and up.
Read more
Pediatricians note that young children can struggle to tell what happened in VR from what happened in real life. Scary or intense content may stay with them more than on a flat screen.
Read more
In 100 visits to a social VR platform in 2023, researchers found minors in 66, recorded 19 incidents of adults abusing minors, and found minors in adults-only spaces.
Pediatricians encourage young users to be honest about their age and to watch for inappropriate behaviour from other players.
Read more
Pediatricians suggest
- Ask what they experience in VR and how it makes them feel
- Build in regular breaks
- Check age ratings before downloading
- Keep VR in shared rooms so it stays social and easy to supervise
- Make sure VR doesn’t crowd out homework, exercise or family time
- Set limits on where, when and how long
Read more
Children may not recognise discomfort or think to take the headset off, so adults need to guide breaks.
Using VR well
A simple checklist for healthy VR.
Before, during and after
- Before: clear your space, set the boundary, and decide how long you’ll play.
- Before: check your mood. Are you playing for fun, or to escape something?
- During: take breaks (around 15 minutes between sessions is a good guide).
- During: stop at the first sign of nausea, dizziness or eye strain.
- After: ground yourself for a minute before moving on.
- After: notice how you feel. Better, the same, or worse?
Read more
Ideas
- A VR-free evening each week
- Meeting VR friends by video call or in person, if safe
- Pairing a VR session with a walk outside
- Keeping the headset out of the bedroom
Read more
Pediatricians list privacy among the main concerns families raise about VR. Check what the headset and apps collect, turn off what you don’t need, and keep personal details private in social spaces.
Supporting someone, and how community helps
For partners, parents and friends of VR users.
Read more
Try
- Ask them to show you their favourite world or game
- Say what you miss (“I miss our evenings”), not what they do wrong
- Suggest something you’ll both enjoy offline
- Agree on screen-free times together
Read more
Harassment in VR can be upsetting. Listen without saying “it’s only a game”. Help them block, report and, for a child, report to the CyberTipline if it involved sexual content or grooming.
Read more
In research, people who met with a regular group of friends in social VR felt less lonely and more like they belonged. Look for groups with clear rules, active moderators and a welcoming vibe.
You can help by
- Being a kind presence
- Reporting abuse when you see it
- Welcoming newcomers
- Speaking up when someone is targeted, if it feels safe
When and where to get help
Signs it’s time to reach out, and where to go.
Talk to a clinical provider or therapist if
- Feeling unreal or detached lasts or keeps coming back after VR
- VR use is hurting sleep, work, school or relationships
- You’ve tried to cut back and can’t
- Something that happened in VR keeps upsetting you
- You feel low, anxious or hopeless much of the time
Some therapists use VR as part of treatment for fears and anxiety. If you’re curious, ask your clinical provider whether it might fit you.
Read more
Free and confidential, 24/7. You can also chat at 988lifeline.org, for yourself or someone you’re worried about.
Read more
Free, 24/7 support by text with a trained crisis counselor.
Read more
Report at report.cybertip.org or call 1-800-843-5678, 24 hours a day. Run by the National Center for Missing & Exploited Children.
Read more
Find A Helpline (findahelpline.com) lists free, confidential helplines in more than 175 countries, by phone, text or chat.
📝 Worksheets for this guide
Fill these in privately in the app. Your answers stay on your phone.
Sources
- American Academy of Pediatrics (AAP) (2026). Question: Are virtual reality (VR) headsets safe for kids? (Center of Excellence on Social Media and Youth Mental Health Q&A)
- American Academy of Ophthalmology (AAO). Are Virtual Reality Headsets Safe for Eyes?
- Injury (peer-reviewed; PubMed) (2023). Virtual reality consumer product injuries: An analysis of national emergency department data (Cucher DJ, Kovacs MS, Clark CE, Hu CKP)
- Journal of Anxiety Disorders (peer-reviewed; PubMed) (2019). Virtual reality exposure therapy for anxiety and related disorders: A meta-analysis of randomized controlled trials (Carl E, et al.)
- Cyberpsychology, Behavior, and Social Networking (peer-reviewed; PubMed) (2010). Virtual reality induces dissociation and lowers sense of presence in objective reality (Aardema F, O’Connor K, Côté S, Taillon A)
- Scientific Reports (via PubMed Central) (2023). Social virtual reality helps to reduce feelings of loneliness and social anxiety during the Covid-19 pandemic (Kenyon K, Kinakh V, Harrison J)
- PLOS ONE (via PubMed Central) (2025). Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health (Yao SX, et al.)
- PLOS ONE (via PubMed Central) (2025). Analysis and prediction of addiction among virtual reality users (He J, Yu S, Zhang J)
- Center for Countering Digital Hate (CCDH) (2021). Facebook’s Metaverse
- Center for Countering Digital Hate (CCDH) (2023). Horizon Worlds Exposed
- National Center for Missing & Exploited Children (NCMEC). CyberTipline
- U.S. Department of Justice. Report Violations (Child Exploitation and Obscenity Section)
- 988 Suicide & Crisis Lifeline. 988 Suicide & Crisis Lifeline
- Substance Abuse and Mental Health Services Administration (SAMHSA). 988 Suicide & Crisis Lifeline
- Crisis Text Line. Crisis Text Line
- Substance Abuse and Mental Health Services Administration (SAMHSA). Crisis Text Line (resource listing)
- ThroughLine (free international helpline directory). Find A Helpline
- International Association for Suicide Prevention (IASP). If you’re in crisis, help is available right now
This guide is for education and self-care. It is not a diagnosis or a substitute for professional care. Please talk to a counselor or clinical provider about your health. Reviewed October 2026.

